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Card game dammit rules
Card game dammit rules













card game dammit rules

A deck of cards regulates turn order, events, victory checks, and other processes.

card game dammit rules

Using military, political, and economic actions and exploiting various events, players build and maneuver forces to influence or control the population, extract resources, or otherwise achieve their Faction’s aims. Each player takes the role of a Faction seeking to attack or defend the Republic of China: the aggressive Japanese, the harried Government (represented by the Nationalist party), the rebellious Chinese Communist Party, or the unruly, fractious Warlords who are obedient when convenient but have their eye on gaining state power. Other information, also available from the page where you went to place your order RIGHT AWAY, and then came back here:Ĭhina’s War: 1937-1941 examines the first five years of the conflict, when China stood alone against the Japanese Empire.

#Card game dammit rules how to

I will be working with a developer on this, and we’ll be ready to start playtesting with groups soon, after a Vassal module has been got ready (dammit, I really need to learn how to make these things…). I see it’s up to 230 pre-orders already, but I think that is about the number of people who have a “give me anything COIN” standing order with GMT. Today GMT put China’s War up for P500, and the clock starts ticking… to what end I don’t know, because it will come when it comes, and that’s when it’s ready.















Card game dammit rules